Julian Togelius
Associate Professor

I work on artificial intelligence and games. I research and develop methods for making games more fun, easier to design and develop, more adaptive, or just to enable games and interactive experiences that we cannot yet create. I'm interested in all kinds of games that people actually play: video games, board games, card games or mind games. When it comes to AI techniques I'm flexible and willing to engage with all kinds of methods, but my methodological roots are in evolutionary computation and neural networks. Some keywords that describe what I do are game AI, player modelling, procedural content generation, automatic game design, believable bot behaviour, coevolution, neuroevolution, genetic programming and monte carlo tree search.


Catalina Jaramillo

Catalina has a BS in Production Engineering from Universidad Eafit and MS in Organizational Behavior, Systems and Analytics, and in Management of Technology from NYU. She is pursuing her PhD in CS under Julian Togelius at NYU, focusing her research in the application of AI into human capital field. Specifically, the prediction of job skills demand in the job market.

Maxwell Sirotin

Maxwell Sirotin is an M.S. student in Computer Science studying at NYU. He graduated with a B.S. in Computer Science from Adelphi University specializing in Game Design. Currently, his research focus is on how evolutionary algorithms perform on games that "deceive" other reinforcement learning algorithms. He finds speaking in the 3rd person increasingly unusual the longer he thinks about it.

Aaron Dharna

He is currently an MS student in CS at Fordham University, applying to PhDs, and having his MS thesis co-advised by Prof. Julian Togelius and Prof. Damian Lyons at NYU and Fordham respectively. His interests currently are in generative models, reinforcement learning, neural networks, evolution, and the intersection of games and machine learning.

Crystal Butler

Crystal is a PhD candidate interested in the development of expressive, effective virtual agents. Her research specialization is facial expression synthesis and recognition using 3D avatars. Some of the technologies involved in her work include motion capture and re-targeting, 3D modeling and rigging, computer vision, natural language processing and crowd-sourcing data collection.

Tiago Machado

Tiago is a PhD student in Computer Science, working under the supervision of prof. Julian Togelius. He obtained his B.Sc. and M.Sc. degree in Computer Science, both from the same institution, Federal University of Pernambuco (UFPE). He worked for many years as a STEM Consultant in a High School in his hometown, Recife (Brazil), using games to engage students. Nowadays, his main line of research resides in identify how Artificial Intelligence can provide assistance to game developers.

Taejong Choi


Taejong Choi is a postdoctoral researcher, working with Prof. Julian Togelius. His main research interest is in designing fast and robust large-scale evolutionary algorithms.

Debosmita Bhaumik

Debosmita is a research assistant in Prof. Julian Togelius research group, NYU. She did master’s in computer application from Vidyasagar University, India and previously worked as research assistant in the Chair for Management Science and Energy Economics, University Duisburg-Essen, Germany. Presently she is working in Artificial Intelligence for games.

Rodrigo Canaan

PhD student

Rodrigo is a PhD student in Computer Science at NYU.  He is interested in studying and building Artificial Intelligence (AI) systems that can seamlessly cooperate with humans in a variety of tasks. This AI should be able to deal with complex and changing environments and use effective models of its partners to correctly interpret and predict their actions, taking into account hidden information.

He is pursing a PhD in Computer Science at NYU and often uses games, such as Hanabi and Hearthstone, as testbeds for his research.

Andre Mendes

Andre Mendes graduated in Mechatronics Engineering at PUCPR Brazil. He has received scholarship from and he is part of Fundação Estudar, an institution that supports outstanding Brazilian students and leaders in different fields. He is now pursuing his Ph.D. in Computer Science at NYU under supervision of professor Julian Togelius. His interests are machine learning, player modeling and neural networks.

PhilipJ Bontrager

I am a Ph.D Candidate studying in the AI field and how to use it to address real world problems.  I am interested in the ways that games can be used to model problems or act as a training environment for people or AIs.  I did my undergraduate work at Goshen College in Math and Informatics.  At NYU I'm continuing the passions of my undergraduate work in my research on Artificial Intelligence.

AhmedA Khalifa

Ahmed has a PhD Student in Computer Science at NYU. His main interest is in Game Design, Procedural Content Generation, and Game AI. He is also an indiegame developer/designer known as "Amidos". He has designed lots of puzzle, arcade, and a few action games (

Michael Green

Michael is a Ph.D candidate in Artificial Intelligence studying under Julian Togelius at NYU. He graduated with two degrees in Computer Science and Business (BS) and Classical Civilizations (BA) from Lehigh University in 2016. He is currently working on projects involved in procedural content generation using open data, player modeling, evolution and genetic programming, Monte Carlo Tree Search, and automatic game generation.  His interests also include education and how it could be applied to video games.

Ming Jin


Ming has a PhD in Computer Science and his research interests are in 3D shape modeling and animation. He is currently working on some exciting new user interfaces for skeletal character animations.

Dan Gopstein

Dan graduated from Rutgers University, has worked for several years as a Software Engineer and is currently pursuing a PhD in Computer Science at NYU.




Lisa's research explores the intersection of artificial life and games. She received a Ph.D. from the University of Central Florida, focusing on neuro-evolution, generative systems, and open-ended evolutionary dynamics.

Chris DiMauro

Tech Wizard

An alum of NYU Tandon Polytechnic's Digital Media Masters program, Chris is a Wearer of many hats: Web design, electronics, game programming, 3d modeling, and  robotics. He's alsothe current advisor for the new NYU RoboMaster VIP Project


Ramsey Nasser

Developer in Residence

Ramsey Nasser is a computer scientist, game designer, and educator based in Brooklyn. He researches programming languages by building tools to make computation more expressive and implementing projects that question the basic assumptions we make about code itself. His games playfully push people out of their comfort zones, and are often written in experimental programming languages of his design. A former Eyebeam fellow and a member of Kitchen Table Coders, when he is not reasoning about abstract unintuitive machines, he builds and maintains vintage motorcycles.


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