Author Archives: Chris DiMauro

An alum of Polytechnic's Digital Media Masters program, Chris is a Wearer of many hats: Web design, electronics, game programming, 3d modeling, robotics; He's tinkered in a broad range of fields. Right now he's the go-to man for any tech in the Game lab, whether it means keeping the lab computers working smoothly to getting exotic remote controls to work with student made games. Fun Stuff!

MIT Technology Review: AI Is Dreaming Up New Kinds of Video Games

Game-making algorithms are almost as old as video games, but their use has typically been limited to generating terrain and other simple digital art. The next frontier is using increasingly sophisticated machine-learning techniques to design… Read More…

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Christoph Salge: How to Build a Robot That Wants to Change the World

Quanta Magazine featured our lab’s very own Christoph Salge in an article about AI and programming robots.   Read all about it here: https://www.quantamagazine.org/how-to-build-a-robot-that-wants-to-change-the-world-20171101/ Read More…

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Why AI researchers like video games – Economist

We were mentioned in The Economist: Like displaying curiosity and delaying rewards, transferring learning from one task to another is something humans do effortlessly but machines struggle to manage. Here again, games are playing an… Read More…

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Story on Vox

GIL Co-Directors weigh in on the future of A. I. I’m somewhat concerned about what I think of as “intermediate stages,” in which, say, self-driving cars share the road with human drivers. … But once… Read More…

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Virtual Reality in Education Study

Do it for science! …and the $10 Amazon gift card. Ever wanted to try VR? You are invited to participate in a study investigating the viability of virtual reality environments in education.You will be asked… Read More…

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How to Build a Robot That Wants to Change the World

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GIL Co-director Togelius Speaks About Artificial Intelligence at NYU AI Accelerator Launch

View the news report from NY1 here. Read More…

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We Were Interviewed by Inverse

https://www.facebook.com/inverse/videos/1028544093860704/ Read More…

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How Gaming Could Win Us More Adaptable Artificial Intelligence : A Conversation with Dr. Julian Togelius

TechEmergence recently featured an interview with Game Lab’s Julian Togelius about his research in how games can help us develop AI.  Listen here: You can also visit TechEmergence for some more backgroud on AI and… Read More…

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Using Games to Win the War for Talent in the Workplace From Design to AI & Big Data

5th Annual Conference Human Capital Innovation in Technology & Analytics Prof. Andy Nealen, Director of the Game Innovation Lab, and Christoffer Holmgård, PhD, and Frank Lance, Director of the NYU Game Center came together at… Read More…

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