Author Archives: Chris DiMauro

An alum of Polytechnic's Digital Media Masters program, Chris is a Wearer of many hats: Web design, electronics, game programming, 3d modeling, robotics; He's tinkered in a broad range of fields. Right now he's the go-to man for any tech in the Game lab, whether it means keeping the lab computers working smoothly to getting exotic remote controls to work with student made games. Fun Stuff!

GIL Researchers Win Best Paper Awards at FDG2015

Researchers from the Game Innovation Lab won not one, but TWO best paper awards at this years Foundations of Digital Games conference. Edward Melcer, along  with Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr… Read More…

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Postdoctoral Research Position at New York University’s Game Innovation Lab

Postdoctoral research position at New York University's Game Innovation Lab The Game Innovation Lab at New York University is looking for a postdoctoral researcher to work on game generation (the procedural generation of complete games)… Read More…

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Bots and (Main)frames at the NYU Science Expo

Technically Brooklyn choose Eddie Melcer's games-for-leaning project as one of the 6 Super Science Projects from NYU's School of Engineering's Science Expo last week. Eddie Melcer has played a lot of games aimed at teaching… Read More…

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Fidget Widgets in the Wall Street Journal

Playing with a geometric puzzle or stress ball at your desk can seem like idle diversion. It may also spark clearer or more creative thinking. Certain kinds of hand movements have an impact on cognitive… Read More…

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Games Move Us – An Exploration of Design Innovations that Lead to Player Emotions.

From the Interactive Media & Games Seminar Series; Katherine Isbister examines the new techniques that game designers and developers have added to the pantheon of media strategies for influencing how we feel while playing games…. Read More…

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PHD Candidate Eddie Melcer Featured in PopSci!

Game designers spend years developing games to get players to this place. It’s what makes the difference between a hit game that fans play for hours on end and something they’re done with after 20… Read More…

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Arcadia

One of our developers in residence, Ramsey Nasser is part of a project to integrate Clojure and Unity 3D.   Clojure brings the live editing, dynamic typing, and persistent data structures of a modern Lisp to… Read More…

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Game Design for Citizen Science

The Computer Science and Engineering Department's newest course, Game Design for Citizen Science, aims to take an interdisciplinary approach, exploring the intersection between games, technology, education, psychology, and culture, and to bridge the gap that exists between… Read More…

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TEI 2015 Costumes as Game Controllers Workshop

Going to be at TEI'15 this year?  Check out Katherine Isbister and Kaho Abe at the Costumes as Game Controllers Workshop.  The workshop will provide participants with a hardware kit for quickly protoyping wearable game… Read More…

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Andy Nealen's Tabletop Games of 2014

2014 is a year in which games and their mechanics were not so much invented or revolutionized, but rather expertly refined. We have seen a consolidation of mechanics, with many interesting re-combinations and hybrids. And,… Read More…

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