Author Archives: Chris DiMauro

An alum of Polytechnic's Digital Media Masters program, Chris is a Wearer of many hats: Web design, electronics, game programming, 3d modeling, robotics; He's tinkered in a broad range of fields. Right now he's the go-to man for any tech in the Game lab, from AV to the clusters of AI servers.

How Gaming Could Win Us More Adaptable Artificial Intelligence : A Conversation with Dr. Julian Togelius

TechEmergence recently featured an interview with Game Lab’s Julian Togelius about his research in how games can help us develop AI.  Listen here: You can also visit TechEmergence for some more backgroud on AI and… Read More…

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Using Games to Win the War for Talent in the Workplace From Design to AI & Big Data

5th Annual Conference Human Capital Innovation in Technology & Analytics Prof. Andy Nealen, Director of the Game Innovation Lab, and Christoffer Holmgård, PhD, and Frank Lance, Director of the NYU Game Center came together at… Read More…

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CHI 2016

This year we've got two papers accepted into CHI, both authored by Edward Melcer. They are: Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations Existing embodied learning games and simulations… Read More…

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Faculty Talks, Workshops, and Awards

Game Innovation Lab Co-Director, Julian Togelius, is going to be giving two keynotes this November. One at the International Joint Conference on Computational Intellignence: http://ijcci.org/KeynoteSpeakers.aspx The Abstract of the talk is as follows: Artificial intelligence… Read More…

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CODEGIRL

Codegirl, a documentary directed by Lesley Chilcott (An Incovenient Truth) will be available for free on Youtube in November, 1st to 5th – The film covers Technovation, the world’s largest and longest-running tech competition for… Read More…

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Upcoming AI talks by Lab Researchers

Ph.D Candidate Aaron Isaken will be giving talks on AI and game design.  1) University of British Columbia on Oct 30th Talk Title: Exploring Game Space Using Survival Analysis   Short Description of the Talk:… Read More…

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GIL Researchers Win Best Paper Awards at FDG2015

Researchers from the Game Innovation Lab won not one, but TWO best paper awards at this years Foundations of Digital Games conference. Edward Melcer, along  with Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr… Read More…

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Postdoctoral Research Position at New York University’s Game Innovation Lab

Postdoctoral research position at New York University's Game Innovation Lab The Game Innovation Lab at New York University is looking for a postdoctoral researcher to work on game generation (the procedural generation of complete games)… Read More…

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Bots and (Main)frames at the NYU Science Expo

Technically Brooklyn choose Eddie Melcer's games-for-leaning project as one of the 6 Super Science Projects from NYU's School of Engineering's Science Expo last week. Eddie Melcer has played a lot of games aimed at teaching… Read More…

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Fidget Widgets in the Wall Street Journal

Playing with a geometric puzzle or stress ball at your desk can seem like idle diversion. It may also spark clearer or more creative thinking. Certain kinds of hand movements have an impact on cognitive… Read More…

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