Author Archives: Chris DiMauro

An alum of Polytechnic's Digital Media Masters program, Chris is a Wearer of many hats: Web design, electronics, game programming, 3d modeling, robotics; He's tinkered in a broad range of fields. Right now he's the go-to man for any tech in the Game lab, whether it means keeping the lab computers working smoothly to getting exotic remote controls to work with student made games. Fun Stuff!

CHI 2016

This year we've got two papers accepted into CHI, both authored by Edward Melcer. They are: Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations Existing embodied learning games and simulations… Read More…

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Faculty Talks, Workshops, and Awards

Game Innovation Lab Co-Director, Julian Togelius, is going to be giving two keynotes this November. One at the International Joint Conference on Computational Intellignence: http://ijcci.org/KeynoteSpeakers.aspx The Abstract of the talk is as follows: Artificial intelligence… Read More…

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CODEGIRL

Codegirl, a documentary directed by Lesley Chilcott (An Incovenient Truth) will be available for free on Youtube in November, 1st to 5th – The film covers Technovation, the world’s largest and longest-running tech competition for… Read More…

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Upcoming AI talks by Lab Researchers

Ph.D Candidate Aaron Isaken will be giving talks on AI and game design.  1) University of British Columbia on Oct 30th Talk Title: Exploring Game Space Using Survival Analysis   Short Description of the Talk:… Read More…

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GIL Researchers Win Best Paper Awards at FDG2015

Researchers from the Game Innovation Lab won not one, but TWO best paper awards at this years Foundations of Digital Games conference. Edward Melcer, along  with Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr… Read More…

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Postdoctoral Research Position at New York University’s Game Innovation Lab

Postdoctoral research position at New York University's Game Innovation Lab The Game Innovation Lab at New York University is looking for a postdoctoral researcher to work on game generation (the procedural generation of complete games)… Read More…

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Bots and (Main)frames at the NYU Science Expo

Technically Brooklyn choose Eddie Melcer's games-for-leaning project as one of the 6 Super Science Projects from NYU's School of Engineering's Science Expo last week. Eddie Melcer has played a lot of games aimed at teaching… Read More…

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Fidget Widgets in the Wall Street Journal

Playing with a geometric puzzle or stress ball at your desk can seem like idle diversion. It may also spark clearer or more creative thinking. Certain kinds of hand movements have an impact on cognitive… Read More…

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Games Move Us – An Exploration of Design Innovations that Lead to Player Emotions.

From the Interactive Media & Games Seminar Series; Katherine Isbister examines the new techniques that game designers and developers have added to the pantheon of media strategies for influencing how we feel while playing games…. Read More…

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PHD Candidate Eddie Melcer Featured in PopSci!

Game designers spend years developing games to get players to this place. It’s what makes the difference between a hit game that fans play for hours on end and something they’re done with after 20… Read More…

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