Andi McClure : The Space Around Games
Andi McClure's time making games has been a process of starting out with formalized arcade games, then gradually throwing away each formal rule. Her more recent works grew out of that process. Based on game technologies and design principles, they no longer appear to be games at all, and might more easily be classified as art programs. Andi would rather ask the inverse of the usual question: What are games not? Which things in the artistic space-where-games-are-not are neglected because we have limited ourselves by thinking we are making "games"?
ANDI McCLURE makes interactive audiovisual art with algorithmic components, or probably you could just say "games". She has been making games in the indie space for about eight years now, with work that focuses on the aesthetics that arise from computation, mechanisms and glitches. Her collaboration with Michael Brough, "BECOME A GREAT ARTIST IN JUST 10 SECONDS", was featured at the Indiecade and IGF festivals and you should totally play it. http://runhello.com/