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AI in Games
Generating Heuristics for Novice Players
Procedural Personas
Simulating Strategy and Dexterity
Data Adventures
Data Games
Deep Interactive Evolution
GVGAI
AtDELFI Tutorial Generator
General Video Game Rule Generation
Evolving game-specific UCB alternatives for General Video Game Playing
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games
Matching Games and Algorithms for General Video Game Playing
Human-like General Video Game Playing
General Video Game Level Generation
“Press Space To Fire”: Automatic Video Game Tutorial Generation
Exploring Game Space
Graphics & Animation
AniMesh and RigMesh
Marahel: A Language for Constructive Level Generation
DeepTingle
Playtesting
Catch-Up: A Game in Which the Lead Alternates
Characterizing Score Distributions in Dice Games
Player Improvement and Single-Player High Scores
Playing Games Across the Superintelligence Divide
Search Driven Playtesting of Contemporary Board Games
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