GIL Researchers Win Best Paper Awards at FDG2015


Researchers from the Game Innovation Lab won not one, but TWO best paper awards at this years Foundations of Digital Games conference.

Edward Melcer, along  with Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr and Katherine Isbister won best Game Studies paper with their system quantifying and categorizing different games research themes;  Games Research Today: Analyzing the Academic Landscape 2000-2014: Link

Aaron Isaksen, Daniel Gopstein and Andy Nealen won best in Artificial intelligence and Game Technology with Exploring Game Space Using Survival Analysis.

See all the winners here: http://www.fdg2015.org/program.html#bpa

Events

June 30

Do you like Minecraft and procedural content generation? Did you look at the villages in Minecraft and thought, I could write a better algorithm to produce settlements? Now is your chance to prove it. Read More…