Organic Building Generation in Minecraft

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009).
Given a 3D space, it will autogenerate a building to fill that space using a combination of constrained
growth and cellular automata. The result is a series of organic-looking buildings complete with rooms,
windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.
Paper here (https://arxiv.org/pdf/1906.05094.pdf)

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