Multimodal PTSD Characterization via the StartleMart Game

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Personas versus Clones for Player Decision Modeling.

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Generative Agents for Player Decision Modeling in Games.

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Designing for the Physical Margins of Digital Workspaces: Fidget Widgets in Support of Productivity and Creativity

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Who You Are by way of What You Are: Behavioral Biometric Approaches to Authentication

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Evolving Personas for Player Decision Modeling

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