CICERO: Computationally Intelligent Collaborative Environment for game and level design.

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SeekWhence – A Retrospective Analysis Tool for General Game Design

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Semantic Hashing for Video Game Levels

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Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games

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Evolving game-specific UCB alternatives for General Video Game Playing

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DeepTingle

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General Video Game Rule Generation

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Marahel: A Language for Constructive Level Generation

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“Press Space To Fire”: Automatic Video Game Tutorial Generation

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Score Distribution Analysis, Artificial Intelligence, And Player Modeling For Quantitative Game Design

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