Temporal Projected Word Embeddings for Predicting Future Job Requirements.

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Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

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General Video Game AI: a multi-track framework for evaluating agents, games and content generation algorithms

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Intentional Computational Level Design

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ELIMINATION from Design to Analysis

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Procedural Content Generation through Quality Diversity

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Level Design Patterns in 2D Games

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”Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games

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Leveling the playing field: fairness in AI versus human game benchmarks

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Evolving the Hearthstone Meta

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