Tree Search versus Optimization Approaches for Map Generation

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Rotation, Translation, and Cropping for Zero-Shot Generalization

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Mech-Elites: Illuminating the Mechanic Space of GVGAI

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Baba is Y’all: Collaborative Mixed-Initiative Level Design

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Multi-Objective level generator generation with Marahel

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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

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Mixed-Initiative Level Design with RL Brush

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Deep Learning for Procedural Content Generation

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Talakat: Bullet Hell Generation through Constrained Map-Elites

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Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

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