Kaho Abe

Kaho Abe is currently the Artist in Residence at the Game Innovation Lab at NYU Polytechnic School of Engineering where she researches and builds games that utilize technology to bring people together face to face. Some of her projects include Hit Me!, Mary Mack 5000 and Ninja Shadow Warrior. Kaho's work is largely focused on improving social and personal experiences through the use of technology, fashion and games. Her projects have appeared in shows and conferences in NYC, Boston, San Jose, the UK, Greece, China and Japan, and have been discussed in various publications including I.D. Magazine, Kill Screen Magazine, CNET News, NBC, NY1 and Asahi Shimbun. Kaho teaches classes and workshops on designing and building alternative physical game controllers, and co-hosts a monthly playtesting event with Come Out and Play at Eyebeam Art & Technology Center. She holds a MFA in Design & Technology from Parsons the New School for Design and was formerly a Fellow at Eyebeam. Learn more about Kaho...
Scott Lee

Scott Lee is a BS/MS student studying computer science with a minor in psychology.  He is primarily interested in using artificial intelligence algorithms to guide game design and competitive strategy.  His current work deals with Pokemon and Hearthstone.
Edward Melcer

I'm a PhD student in the Computer Science department. My research interests include Educational Games and Technology, HCI, Computer Supported Cooperative Work, Affective Computing, and Novel Interfaces. I have also placed as a finalist or won several educational game development contests such as the Future Game Designer Challenge and the 2nd Annual Games for Learning Design Competition. I love all aspects of games and in my free time I often build them as a hobby.
Aaron Isaksen

Aaron Isaksen has been working in the games industry since 2003, and is now helping advance the science of game design as a PhD student at the NYU School of Engineering Game Innovation Lab, studying automated game tuning and data-driven computer aided game design under Professor Andy Nealen. Aaron is graduate of UC Berkeley and MIT, where he worked in the Computer Graphics Group under Leonard McMillan and Steven Gortler on light field image-based rendering. Aaron is also a founding partner of Indie Fund (, which aims to support the growth of games as a medium by helping indie developers get and stay financially independent, funding hits like Monaco, Dear Esther, Antichamber, and more. He has co-created with his partnership AppAbove Games ( more than 10 indie mobile games and most recently Chip Chain for iOS and Android. Aaron is an organizer for IndieCade East, has spoken at many conferences including Game Developer Conference and SIGGRAPH, and helps advise game related startups such as IndieBox, Cartrdge, and the NYU Game Center Incubator.
Christoffer Holmgrad

I'm a Postdoctoral Associate at the Game Innovation Lab. I do research at the crossroads of cognitive psychology, game theory and design, and artificial intelligence. My work is focused on decision making in games, procedural personas for game design support, and the use of games as profiling and assessment tools. Before I joined the Game Innovation Lab, I did my PhD at the IT University of Copenhagen. Even earlier, in the distant past, I did a BA in psychology at the University of Copenhagen. I also worked as a researcher at the Institute of Military Psychology of the Royal Danish Defence College where I focused on longitudinal studies of Post Traumatic Stress Disorder (PTSD) as well as assessment and selection of personnel for roles ranging from conscripts to fighter pilots. I am active in game development as a member of the game curatorial group Copenhagen Game Collective, a partner in the critically acclaimed game studio Die Gute Fabrik, and a co-founder and -owner of applied game design and development group, Duck and Cover Games. I love playing all kinds of games, digital and analogue, but especially social games and turn-based or real-time strategy. If you play Clairvoyance, I'm holmgard - shoot me a game invite!
Holly Robbins

Holly is a master's candidate at NYU’s program in Media Culture and Communication. Under the guidance of her advisor, Katherine Isbister, Holly applies her background in anthropology to her current studies in human and computer interaction. Her work and research pertains to user experience and interaction design, especially for large public displays.
Mike Karlesky

I'm a Computer Science Ph.D. Candidate. My research areas are Human Computer Interaction, Affective Computing, and Playful Technologies. Projects of mine include Fidget Widgets and Open Sesame. More of my work past and present as well as my writing is available at my own site. Before graduate school I spent twelve years in the computer engineering field. I've contributed to and published on several open source projects. If you want to talk about amusement parks or the New York City subway, drop me a note.

Bert Buchholz

My main research interest is in Computer Graphics, more specifically photorealistic and non-photorealistic rendering. The latter, in particular, has strong ties with research into human perception. I also worked on an educational game in collaboration with NYU Poly's chemistry department intended to familiarize middle schoolers with basic chemical principles.

Xiaofeng Chen

I’m a Master's student in the Computer Science department at NYU-POLY and a Graduate Assistant working on IOS game development under Katherine Isbister in Game Innovation Lab. I’ve made several IOS games by myself before and currently, I’m working on a multiplayer movement-tracking dance game called Yamove and a movement-based duel game called Void Blade. My areas of interest are movement tracking and multiplayer game design.

Tejas Fulkar

I am a graduate student pursuing my Master's Degree in Integrated Digital Media. My work here involves social media, photography of all the cool things happening and help with tech events taking place. My interests lie in Augmented Reality, UX/UI design and the way we interact with new technologies. In my free time I play flappy bird.

Rahul Rao

I'm a gamer and I love playing games and developing games. I have a Masters degree in Digital Media (HCI) from NYU-Poly.  My interests lie in gaming and how movement affects emotion and immersion in games. I worked as the lead developer on the movement-based math game Scoop!, using the Kinect; the original concept and idea for which was designed by me. I am also a software developer at Atomic Software, where I build web based and IOS based applications for the publishing industry. I have conducted usability tests for THQ's Kaos studios for their recently released AAA title, Homefront. Before the math game, I was working on creating and developing a data set for the Wii study conducted by the GiL. Steromarket I love to see a concept blossom into a full fledged application, which is why I love playing… ahem!… collaborating and tinkering in the Game Innovation Lab. :D Contact: rao dot rahul at hotmail dot com

Shilpan Patel

My adviser is Prof. Katherine Isbister. I have been working recently on developing game for Spatially-Aware Mobile Displays. Previously, I have been working as an Android Developer and a Java Developer and I have completed my undergrads in India.

Cao Gang

CG is usually a low-key fancy geek unless you want to talk about Manchester United, karaoke or white rice.  He worked on the Ya-Move & Brooklyn Blooms projects and is an on-going research collaborator with the GIL.

Napa Sae-Bae

I am Napa Sae-Bae, a PhD candidate at computer science department, NYU-Poly. Prior to join NYU-Poly, I completed my BA(Telecommunication Engineering)from KMITL, Thailand. My current research focuses on biometric pattern recognition including its security and usability aspect. My ongoing project is to develop user authentication tools based on touch devices, online signature and multi-touch gesture, for example.

Anand Chandrasekaran

Gabriella Barros

Gabriella was a PhD candidate at the IT University of Copenhagen, and now is a PhD candidate at NYU under Julian Togelius's supervision. She was awarded a scholarship from Science Without Borders and CAPES to pursue her PhD, and holds a B.Sc. in Computer Science from the Federal University of Alagoas (Brazil), and a M.Sc. in Computer Science from the Federal University of Pernambuco (Brazil). Her main research focus is Data Games, which are games with procedurally generated content based upon open data. She is also interested in procedural content generation and artificial intelligence.
Fernando de Mesentier Silva

Fernando has a B.Sc. in Computer Science and a M.Sc. in Computer Graphics from the Federal University of Rio de Janeiro (Brazil) and is now a PhD Student in the Computer Science Department, working with Prof. Andy Nealen. He is interested in using AI and possibly Computer Graphics to generate insights into a game's design. He is currently working on generating simple effective heuristics for playing games. He is also the co-founder of Asterism Game Studio LLC, currently working on the game Awkward Date.
Christoph Salge

I am a Marie Curie Global Fellow working on a project (INTERCOGAM) that uses intrinsic motivation formalisms to evaluate procedurally generated game content. While I technically work for the University of Hertfordshire, I was on a two year secondment to the Game Innovation Lab at NYU, where I work with Julian Togelius.