Author Archives: Aaron Isaksen

Aaron Isaksen has been working in the games industry since 2003, and is now helping advance the science of game design as a PhD student at the NYU School of Engineering Game Innovation Lab, studying automated game tuning and data-driven computer aided game design under Professor Andy Nealen. Aaron is graduate of UC Berkeley and MIT, where he worked in the Computer Graphics Group under Leonard McMillan and Steven Gortler on light field image-based rendering. Aaron is also a founding partner of Indie Fund (, which aims to support the growth of games as a medium by helping indie developers get and stay financially independent, funding hits like Monaco, Dear Esther, Antichamber, and more. He has co-created with his partnership AppAbove Games ( more than 10 indie mobile games and most recently Chip Chain for iOS and Android. Aaron is an organizer for IndieCade East, has spoken at many conferences including Game Developer Conference and SIGGRAPH, and helps advise game related startups such as IndieBox, Cartrdge, and the NYU Game Center Incubator.