Author Archives: Chris DiMauro
Mentioned in Hackaday!
Research that the Game Innovation Lab performed received a reference from a hacking and security blog HackaDay: Read More…
Visiting Professor position available
Want to come and work with us at NYU for a year? We have a Visiting Professor position available, at the assistant or associate level. Apply here: https://apply.interfolio.com/140319 Read More…
Amorphous Fortress
Here’s something new and fun for you to do: try our online collaborative system for designing and playing little interactive environments with finite state machine behaviors. You may wonder, is this a game prototyping tool?… Read More…
‘OpenAI’s GPT-3 has Powerful Implications for the Education Sector’
Education Technology, October 9, 2020 Julian Togelius (computer science and engineering) is quoted in this piece. Read More…
Julian Togelius honored with IEEE Early Career Award
From NYU Tandon School of Engineering Julian Togelius, associate professor of computer science and engineering and Director of the Game Innovation Lab at NYU Tandon, has been selected to receive the 2020 IEEE Computational Intelligence… Read More…
Generating fake fingerprints to unlock smartphones
Our Phd candidate Philip Bontrager won best paper at BTAS, the IEEE International Conference on Biometrics: Theory, Applications, and Systems. Written together with GIL Director Julian Togelius, Aditi Roy, Nasir Memon and Arun Ross, the paper… Read More…
First-of-its-Kind Competition for Minecraft to Probe the Creative Potential of Artificial Intelligence
Check out our write-up about our GDMC Competition. https://www.prnewswire.com/news-releases/first-of-its-kind-competition-for-minecraft-to-probe-the-creative-potential-of-artificial-intelligence-300656527.html Read More…
Generative Design in Minecraft
Do you like Minecraft and procedural content generation? Did you look at the villages in Minecraft and thought, I could write a better algorithm to produce settlements? Now is your chance to prove it. We… Read More…
MIT Technology Review: AI Is Dreaming Up New Kinds of Video Games
Game-making algorithms are almost as old as video games, but their use has typically been limited to generating terrain and other simple digital art. The next frontier is using increasingly sophisticated machine-learning techniques to design… Read More…
Christoph Salge: How to Build a Robot That Wants to Change the World
Quanta Magazine featured our lab’s very own Christoph Salge in an article about AI and programming robots. Read all about it here: https://www.quantamagazine.org/how-to-build-a-robot-that-wants-to-change-the-world-20171101/ Read More…