Brooklyn-based game developer and musician Noah Sasso will be discussing the interesting challenges that come with building and tuning a competitive multiplayer fighting game, as compared to other types of games he has worked on. Noah will demonstrate the effects of tuning by modifying the source code live, and discuss how his musical background has influenced his approach to game development.
Noah Sasso spent the mid 00s managing and recording music for the record label/collective Kracfive, as well as paying dues while working for clients like Major League Gaming and Zeitgeist Films. After several years developing game prototypes, freelancing and working as a game designer at NYC's This is Pop, he was awarded a commission to produce an original game for the NYU Game Center's No Quarter exhibition. The result was BaraBariBall, a crowd favorite that has since appeared at festivals and tournaments around the world. His work has also appeared at EVO, the Star Pine Cafe and the Tokyo Game Show in Japan, Indiecade, New York's Knitting Factory, Vice Magazine, Pitchfork, the Los Angeles Times, XLR8R and many more.