Babycastles & NYU-Poly's Game Innovation Lab Present: Indie Tech Talks .01 . Featuring Scott Anderson and hosted by Andy Nealen.
In the first of ten Indie tech talks, Scott Anderson, creator of Shadow Physics, spoke about using technology for gameplay innovations, specifically signed distance fields. His three inspirations: Demo Scene, Creative Coding, and Molecular Gastronomy. Besides making stunning real-time visualizations, 2D signed distance fields have been used in games like PixelJunk Shooter, however so far there are no games using 3D. Check Matt Swoboda's blog (http://directtovideo.wordpress.com/) for more information regarding signed distance fields. Linked sources of topics in the talk are here:
- 2D Signed distance fields Pixel junk shooter talk
- 8SSDET
- Valve font rendering
- 3D Signed Distance fields Raycasting signed distance fields (GPU gems)
- Ignio Quilez rendering the world with 2 triangles, implicit distance functions
- Generating meshes from signed distance fields and signed distance fields from meshes Direct to video procedural mesh generation with DX11
- Marching cubes and dual contouring
- Signed distance field collision