Researchers from the Game Innovation Lab won not one, but TWO best paper awards at this years Foundations of Digital Games conference.
Edward Melcer, along with Truong-Huy Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr and Katherine Isbister won best Game Studies paper with their system quantifying and categorizing different games research themes; Games Research Today: Analyzing the Academic Landscape 2000-2014: Link
Aaron Isaksen, Daniel Gopstein and Andy Nealen won best in Artificial intelligence and Game Technology with Exploring Game Space Using Survival Analysis.
See all the winners here: http://www.fdg2015.org/program.html#bpa