Kaho Abe, Indie Tech Talk 02

Meet Kaho Abe. She is currently the Artist in Residence at the Game Innovation Lab at NYU-Poly where she researches and builds games that utilize technology to bring people together face to face. Some of her projects include Hit Me!, Mary Mack 5000 and Ninja Shadow Warrior
Kaho graduated from Parsons School of Design with a MFA in Design & Technology in 2005. While at Parsons, she concentrated on Physical Computing with the intent to combine it with her experience in Fashion. However, during her studies she also discovered her interest in Game Design. Intrigued by the combination of logic and creativity, and the potential for games to be an enriching social experience, she has integrated her interests in games into various projects. For example, Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Kaho's intent was not only to create a game is fun to play and watch, but also a game that creates face-to-face interaction between both the players and spectators. Kaho's photo-booth game, Ninja Shadow Warrior, was originally being developed using webcams and green-screens, but after the Kinect was released she was able to use Daniel Shiffman's Kinect library.  Her major inspirations for Ninja Shadow Warrior were photo sticker booths and Twister.  Kaho's background in fashion design can be seen in Mary Mack 5000, a competitive, rock star twist on a popular children's game, Patty Cake.  Mary Mack game mechanics are similar to Guitar Hero, and the hardware uses an Arduino Microcontroller and Voltage IDs to track the contact of the game's wearable gloves.

All of Kaho's games seem to have the aim to make put the players into odd physical and social interactions. 


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