For the second seminar of our Guest Speaker series, we will be hosting Alex Jarocha-Ernst, a lead developer and occasional game designer at Muse Games. His talk will describe both the technical details of creating your own lighting model, and the artistic reasons for doing so. Come to our seminar and learn why your graphics programmers and artists should always work side by side and to a shared vision. As a computer graphics specialist, Alex has developed stylized lighting and shading models, post-process image effects, particle and effects behaviors, and procedural terrain generation algorithms. Over the course of nearly five years in the game industry, he’s also become experienced in many other aspects of game programming, primarily real-time networking and software architecture. Experience some of his creative work here.