Data Adventures

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Composing Video Game Levels with Music Metaphors through Functional Scaffolding

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Towards generating arcade game rules with VGDL

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Investigating MCTS Modifications in General Video Game Playing

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Neuroevolution in Games: State of the Art and Open Challenges

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Comparing Player Skill, Game Variants, and Learning Rates with Survival Analysis.

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AniMesh: Interleaved Animation, Modeling, and Editing

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Procedural Personas as Critics for Dungeon Generation.

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Monte-Carlo Tree Search for Persona Based Player Modeling

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Evolving Models of Player Decision Making: Personas versus Clones

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