Temporal Projected Word Embeddings for Predicting Future Job Requirements.

Read More…

Posted in | Comments Off on Temporal Projected Word Embeddings for Predicting Future Job Requirements.

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

Read More…

Posted in | Comments Off on Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

General Video Game AI: a multi-track framework for evaluating agents, games and content generation algorithms

Read More…

Posted in | Comments Off on General Video Game AI: a multi-track framework for evaluating agents, games and content generation algorithms

Intentional Computational Level Design

Read More…

Posted in | Comments Off on Intentional Computational Level Design

ELIMINATION from Design to Analysis

Read More…

Posted in | Comments Off on ELIMINATION from Design to Analysis

Procedural Content Generation through Quality Diversity

Read More…

Posted in | Comments Off on Procedural Content Generation through Quality Diversity

Level Design Patterns in 2D Games

Read More…

Posted in | Comments Off on Level Design Patterns in 2D Games

”Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games

Read More…

Posted in | Comments Off on ”Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games

Leveling the playing field: fairness in AI versus human game benchmarks

Read More…

Posted in | Comments Off on Leveling the playing field: fairness in AI versus human game benchmarks

Evolving the Hearthstone Meta

Read More…

Posted in | Comments Off on Evolving the Hearthstone Meta
Sorry, no content here.

Events