Baba is Y’all: Collaborative Mixed-Initiative Level Design

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Towards Designer Modeling through Design Style Clustering

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Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

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Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

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Multi-Objective level generator generation with Marahel

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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

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Scheduling Tasks for Software Crowdsourcing Platforms to Reduce Task Failure

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Multi-Stage Transfer Learning with an Application to Selection Process

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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

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Co-generation of game levels and game-playing agents

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