Baba is Y’all: Collaborative Mixed-Initiative Level Design
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Towards Designer Modeling through Design Style Clustering
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Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners
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Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi
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Multi-Objective level generator generation with Marahel
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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
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Scheduling Tasks for Software Crowdsourcing Platforms to Reduce Task Failure
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Multi-Stage Transfer Learning with an Application to Selection Process
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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
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Co-generation of game levels and game-playing agents
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