Illuminating Diverse Neural Cellular Automata for Level Generation
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Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
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Baba is Y’all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
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Transfer Dynamics in Emergent Evolutionary Curricula
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Predicting Personas Using Mechanic Frequencies and Game State Traces
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Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
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Watts: Infrastructure for Open-Ended Learning
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