Mario Level Generation From Mechanics Using Scene Stitching
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Leveling the playing field: fairness in AI versus human game benchmarks
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Generating Levels That Teach Mechanics
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AtDelfi: Automatically Designing Legible, Full Instructions for Games
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Generative Design in Minecraft (GDMC), Settlement Generation Competition
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SeekWhence – A Retrospective Analysis Tool for General Game Design
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AI-based Playtesting of Contemporary Board Games
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Monte-Carlo Tree Search for Simulated Car Racing
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