Game Mechanic Alignment Theory

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Mario Level Generation From Mechanics Using Scene Stitching

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Leveling the playing field: fairness in AI versus human game benchmarks

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Data Agent

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Generating Levels That Teach Mechanics

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AtDelfi: Automatically Designing Legible, Full Instructions for Games

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Generative Design in Minecraft (GDMC), Settlement Generation Competition

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SeekWhence – A Retrospective Analysis Tool for General Game Design

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AI-based Playtesting of Contemporary Board Games

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Monte-Carlo Tree Search for Simulated Car Racing

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