AI-based Game Design Patterns

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Procedural Generation of 3D Caves for Games on the GPU

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Game mechanics telling stories? An experiment.

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Patterns, Dungeons, and Generators

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Hackademics: A Case for Game Jams At Academic Conferences

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Data Adventures

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The Games for Health Prototype.

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Generative Agents for Player Decision Modeling in Games.

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Exploring Game Space Using Survival Analysis.

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Towards Validating Game Scenarios for Teaching Conflict Resolution.

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