The AI Settlement Generation Challenge in Minecraft: First Year Report
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Physics-informed attention-based neural network for solving non-linear partial differential equations
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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
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Predicting Personas Using Mechanic Frequencies and Game State Traces
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Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
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Bootstrapping conditional GANs for video game level generation
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Tree Search versus Optimization Approaches for Map Generation
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Mario Level Generation From Mechanics Using Scene Stitching
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Mech-Elites: Illuminating the Mechanic Space of GVGAI
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