Semantic Hashing for Video Game Levels

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Score Distribution Analysis, Artificial Intelligence, And Player Modeling For Quantitative Game Design

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Generating Heuristics for Novice Players

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Comparing Player Skill, Game Variants, and Learning Rates with Survival Analysis.

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AniMesh: Interleaved Animation, Modeling, and Editing

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Discovering Unique Game Variants,

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Catch-Up: A Game in Which the Lead Alternates.

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Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis.

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Exploring Game Space Using Survival Analysis.

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Playing Games Across the Superintelligence Divide

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