Learning Controllable Content Generators

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Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset

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Baba is Y’all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System

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Predicting Personas Using Mechanic Frequencies and Game State Traces

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Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

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Game Mechanic Alignment Theory

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Bootstrapping conditional GANs for video game level generation

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Lode Encoder: AI-constrained co-creativity

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Tree Search versus Optimization Approaches for Map Generation

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Rotation, Translation, and Cropping for Zero-Shot Generalization

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