Mech-Elites: Illuminating the Mechanic Space of GVGAI
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Baba is Y’all: Collaborative Mixed-Initiative Level Design
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Multi-Objective level generator generation with Marahel
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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
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Mixed-Initiative Level Design with RL Brush
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Deep Learning for Procedural Content Generation
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Talakat: Bullet Hell Generation through Constrained Map-Elites
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Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
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Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
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General Video Game AI: a multi-track framework for evaluating agents, games and content generation algorithms
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