Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners
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Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-based Agents
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Evaluating RL Agents in Hanabi with Unseen Partners
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Talakat: Bullet Hell Generation through Constrained Map-Elites
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Leveling the playing field: fairness in AI versus human game benchmarks
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Diverse Agents for Ad-Hoc Cooperation in Hanabi
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Generating Novice Heuristics for Post-Flop Poker
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Generating Beginner Heuristics for Simple Texas Hold’em
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CICERO: Computationally Intelligent Collaborative Environment for game and level design.
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