SeekWhence – A Retrospective Analysis Tool for General Game Design

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AI-assisted Game Debugging with Cicero

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AI-based Playtesting of Contemporary Board Games

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AI as Evaluator: Search Driven Playtesting of Modern Board Games

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Generating Heuristics for Novice Players

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Pixelated Image Abstraction with Integrated User Constraints.

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Comparing Player Skill, Game Variants, and Learning Rates with Survival Analysis.

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AniMesh: Interleaved Animation, Modeling, and Editing

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Discovering Unique Game Variants,

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Catch-Up: A Game in Which the Lead Alternates.

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