The AI Settlement Generation Challenge in Minecraft: First Year Report
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Learning Controllable Content Generators
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Physics-informed attention-based neural network for solving non-linear partial differential equations
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Self-Referential Quality Diversity Through Differential Map-Elites
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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
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Illuminating Diverse Neural Cellular Automata for Level Generation
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Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
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Baba is Y’all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
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Transfer Dynamics in Emergent Evolutionary Curricula
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Predicting Personas Using Mechanic Frequencies and Game State Traces
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