Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

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Watts: Infrastructure for Open-Ended Learning

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Game Mechanic Alignment Theory

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Bootstrapping conditional GANs for video game level generation

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Lode Encoder: AI-constrained co-creativity

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Tree Search versus Optimization Approaches for Map Generation

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Word Autobots: Using Transformers for Word Association in the Game Codenames

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Rotation, Translation, and Cropping for Zero-Shot Generalization

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Mech-Elites: Illuminating the Mechanic Space of GVGAI

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Fully Differentiable Procedural Content Generation through Generative Playing Networks

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