Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
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Watts: Infrastructure for Open-Ended Learning
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Bootstrapping conditional GANs for video game level generation
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Lode Encoder: AI-constrained co-creativity
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Tree Search versus Optimization Approaches for Map Generation
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Word Autobots: Using Transformers for Word Association in the Game Codenames
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Rotation, Translation, and Cropping for Zero-Shot Generalization
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Mech-Elites: Illuminating the Mechanic Space of GVGAI
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Fully Differentiable Procedural Content Generation through Generative Playing Networks
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